Hirotaka Kameko†,
Shinsuke Mori‡,
Yoshimasa Tsuruoka†
†The University of Tokyo, ‡Kyoto University
We are aiming to build a system that can automatically generate a commentary for a Shogi game. Shogi (将棋) is a chess-like board game and is also known as Japanese chess. For detail rules, please refer to Wikipedia
The task mainly consists of two problems.
We propose a machine learning-based approach for generating comments. We generate comments by using a discriminative language model trained with a large amount of game records and comments by human experts.
Besides, comments of Shogi usually consist of textual descriptions and move expressions such as "P-7f" (7六歩) and "Bx8h+" (8八角成). These move expressions are generated not by a language model but by a game tree. We also propose a method that maps these move expressions and game states of Shogi.
Our system generates comments for Shogi games of professional players in real time.
@Gekisasi 's tweetMove: P-4f |
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Generated: ▲4六歩から腰掛け銀を目指す指し方もあるところだが、 (trans: Black can play P-4f and aim for reclining-silver strategy, but...) |
Hirotaka Kameko, Shinsuke Mori, Yoshimasa Tsuruoka.
Learning a Game Commentary Generator with Grounded Move Expressions
Proceedings of 2015 IEEE Conference on Computational Intelligence and Games (2015 IEEE CIG), [paper] [slide] (to appear).